Assassin's Creed Shadows
UX/UI for the Animus screens in Assassin's Creed Shadows.
Team member Nikola Stojanović worked on the UX/UI of the Animus screens in Assassin's Creed Shadows during his time at Ubisoft: inventory, equipment and the menus players move through between missions. The work balances a dense amount of information with the restraint of the game's visual language.
- Challenge
- A dense inventory and equipment system inside a game with a restrained visual language.
- Approach
- Clear hierarchy, comparison at a glance and motion that keeps the player in the flow.
- Outcome
- UX/UI for the Animus screens, shipped in Assassin's Creed Shadows.





