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Assassin's Creed Shadows

  • ClientUbisoft
  • DisciplineUX/UI design · Animus screens
  • SectorGames & film

UX/UI for the Animus screens in Assassin's Creed Shadows.

Team member Nikola Stojanović worked on the UX/UI of the Animus screens in Assassin's Creed Shadows during his time at Ubisoft: inventory, equipment and the menus players move through between missions. The work balances a dense amount of information with the restraint of the game's visual language.

Challenge
A dense inventory and equipment system inside a game with a restrained visual language.
Approach
Clear hierarchy, comparison at a glance and motion that keeps the player in the flow.
Outcome
UX/UI for the Animus screens, shipped in Assassin's Creed Shadows.
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